Cancel targetting if player moves
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@@ -410,6 +410,9 @@ export class GameScene extends Phaser.Scene {
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if (this.cursors.down!.isDown) dy += 1;
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if (dx !== 0 || dy !== 0) {
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if (this.isTargeting) {
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this.cancelTargeting();
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}
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const player = this.world.actors.get(this.playerId) as CombatantActor;
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const targetX = player.pos.x + dx;
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const targetY = player.pos.y + dy;
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