Character sprite switching - directionality - added dragon head
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@@ -95,7 +95,7 @@ export class GameEventHandler {
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const item = player.inventory.items[itemIdx];
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// Ranged Weapon Logic
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if (item.type === "Weapon" && (item.weaponType === "ranged" || item.weaponType === "flamethrower")) {
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if (item.type === "Weapon" && (item.weaponType === "ranged" || item.weaponType === "ceramic_dragon_head")) {
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if (item.weaponType === "ranged") {
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// Check Ammo
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if (item.currentAmmo <= 0) {
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@@ -114,7 +114,7 @@ export class GameEventHandler {
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this.scene.dungeonRenderer.showFloatingText(player.pos.x, player.pos.y, "Reloading...", "#aaaaaa");
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return;
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}
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} else if (item.weaponType === "flamethrower") {
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} else if (item.weaponType === "ceramic_dragon_head") {
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// Check Charges
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if (item.charges <= 0) {
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this.scene.dungeonRenderer.showFloatingText(player.pos.x, player.pos.y, "No charges!", "#ff6600");
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