Character sprite switching - directionality - added dragon head
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@@ -47,11 +47,11 @@ export class FxRenderer {
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let textStr = amount.toString();
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let color = "#ff3333";
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let fontSize = "16px";
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if (isCrit) {
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textStr += "!";
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color = "#ffff00";
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fontSize = "22px";
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textStr += "!";
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color = "#ffff00";
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fontSize = "22px";
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}
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const text = this.scene.add.text(screenX, screenY, textStr, {
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@@ -63,19 +63,19 @@ export class FxRenderer {
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}).setOrigin(0.5, 1).setDepth(200);
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if (isBlock) {
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const blockText = this.scene.add.text(screenX + 10, screenY - 10, "Blocked", {
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fontSize: "10px",
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color: "#888888",
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fontStyle: "bold"
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}).setOrigin(0, 1).setDepth(200);
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this.scene.tweens.add({
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targets: blockText,
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y: screenY - 34,
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alpha: 0,
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duration: 800,
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onComplete: () => blockText.destroy()
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});
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const blockText = this.scene.add.text(screenX + 10, screenY - 10, "Blocked", {
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fontSize: "10px",
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color: "#888888",
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fontStyle: "bold"
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}).setOrigin(0, 1).setDepth(200);
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this.scene.tweens.add({
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targets: blockText,
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y: screenY - 34,
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alpha: 0,
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duration: 800,
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onComplete: () => blockText.destroy()
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});
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}
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this.scene.tweens.add({
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@@ -132,7 +132,7 @@ export class FxRenderer {
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}
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spawnCorpse(x: number, y: number, type: ActorType) {
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const textureKey = type === "player" ? "warrior" : type;
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const textureKey = type === "player" ? "PriestessSouth" : type;
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const corpse = this.scene.add.sprite(
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x * TILE_SIZE + TILE_SIZE / 2,
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@@ -141,7 +141,23 @@ export class FxRenderer {
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0
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);
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corpse.setDepth(50);
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corpse.play(`${textureKey}-die`);
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// Use display size for Priestess sprites to match 1 tile
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if (textureKey.startsWith("Priestess")) {
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corpse.setDisplaySize(TILE_SIZE, TILE_SIZE);
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} else {
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corpse.setScale(1.0); // Reset to standard scale for spritesheet assets
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}
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// Only play animation if it's not a priestess sprite
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if (!textureKey.startsWith("Priestess")) {
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corpse.play(`${textureKey}-die`);
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} else {
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// Maybe rotate or fade for visual interest since there's no animation
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corpse.setAngle(90);
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}
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this.corpseSprites.push({ sprite: corpse, x, y });
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}
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