Character sprite switching - directionality - added dragon head

This commit is contained in:
2026-01-31 10:58:12 +11:00
parent 58b3726d21
commit b18e2d08ba
17 changed files with 163 additions and 85 deletions

View File

@@ -216,7 +216,7 @@ export const Prefabs = {
return EntityBuilder.create(world)
.withPosition(x, y)
.withName("Player")
.withSprite("warrior", 0)
.withSprite("PriestessSouth", 0)
.asPlayer()
.withStats(config.initialStats)
.withEnergy(config.speed)

View File

@@ -9,7 +9,7 @@ import {
createArmour,
createUpgradeScroll,
createAmmo,
createFlamethrower
createCeramicDragonHead
} from "../../core/config/Items";
import { seededRandom } from "../../core/math";
import * as ROT from "rot-js";
@@ -63,7 +63,7 @@ export function generateWorld(floor: number, runState: RunState): { world: World
createConsumable("throwing_dagger", 3),
createRangedWeapon("pistol"),
createAmmo("ammo_9mm", 10),
createFlamethrower(),
createCeramicDragonHead(),
createArmour("leather_armor", "heavy"),
createUpgradeScroll(2)
] : [])