Character sprite switching - directionality - added dragon head
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@@ -216,7 +216,7 @@ export const Prefabs = {
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return EntityBuilder.create(world)
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.withPosition(x, y)
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.withName("Player")
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.withSprite("warrior", 0)
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.withSprite("PriestessSouth", 0)
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.asPlayer()
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.withStats(config.initialStats)
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.withEnergy(config.speed)
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@@ -9,7 +9,7 @@ import {
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createArmour,
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createUpgradeScroll,
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createAmmo,
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createFlamethrower
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createCeramicDragonHead
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} from "../../core/config/Items";
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import { seededRandom } from "../../core/math";
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import * as ROT from "rot-js";
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@@ -63,7 +63,7 @@ export function generateWorld(floor: number, runState: RunState): { world: World
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createConsumable("throwing_dagger", 3),
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createRangedWeapon("pistol"),
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createAmmo("ammo_9mm", 10),
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createFlamethrower(),
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createCeramicDragonHead(),
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createArmour("leather_armor", "heavy"),
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createUpgradeScroll(2)
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] : [])
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