Half changes to switch to exit level, Ran out of credits, re added enemies
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@@ -1,5 +1,5 @@
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import { describe, it, expect } from 'vitest';
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import { idx, inBounds, isWall, isBlocked, tryDestructTile, isPlayerOnExit } from '../world/world-logic';
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import { idx, inBounds, isWall, isBlocked, tryDestructTile } from '../world/world-logic';
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import { type World, type Tile } from '../../core/types';
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import { TileType } from '../../core/terrain';
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@@ -9,13 +9,14 @@ describe('World Utilities', () => {
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width,
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height,
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tiles,
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exit: { x: 0, y: 0 }
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exit: { x: 0, y: 0 },
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trackPath: []
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});
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describe('idx', () => {
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it('should calculate correct index for 2D coordinates', () => {
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const world = createTestWorld(10, 10, []);
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expect(idx(world, 0, 0)).toBe(0);
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expect(idx(world, 5, 0)).toBe(5);
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expect(idx(world, 0, 1)).toBe(10);
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@@ -26,7 +27,7 @@ describe('World Utilities', () => {
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describe('inBounds', () => {
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it('should return true for coordinates within bounds', () => {
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const world = createTestWorld(10, 10, []);
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expect(inBounds(world, 0, 0)).toBe(true);
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expect(inBounds(world, 5, 5)).toBe(true);
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expect(inBounds(world, 9, 9)).toBe(true);
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@@ -34,7 +35,7 @@ describe('World Utilities', () => {
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it('should return false for coordinates outside bounds', () => {
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const world = createTestWorld(10, 10, []);
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expect(inBounds(world, -1, 0)).toBe(false);
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expect(inBounds(world, 0, -1)).toBe(false);
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expect(inBounds(world, 10, 0)).toBe(false);
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@@ -49,9 +50,9 @@ describe('World Utilities', () => {
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tiles[0] = TileType.WALL; // wall at 0,0
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tiles[55] = TileType.WALL; // wall at 5,5
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const world = createTestWorld(10, 10, tiles);
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expect(isWall(world, 0, 0)).toBe(true);
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expect(isWall(world, 5, 5)).toBe(true);
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});
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@@ -59,7 +60,7 @@ describe('World Utilities', () => {
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it('should return false for floor tiles', () => {
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const tiles: Tile[] = new Array(100).fill(TileType.EMPTY);
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const world = createTestWorld(10, 10, tiles);
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expect(isWall(world, 3, 3)).toBe(false);
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expect(isWall(world, 7, 7)).toBe(false);
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@@ -67,7 +68,7 @@ describe('World Utilities', () => {
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it('should return false for out of bounds coordinates', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(0));
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expect(isWall(world, -1, 0)).toBe(false);
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expect(isWall(world, 10, 10)).toBe(false);
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});
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@@ -78,7 +79,7 @@ describe('World Utilities', () => {
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const tiles: Tile[] = new Array(100).fill(TileType.EMPTY);
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tiles[55] = TileType.WALL; // wall at 5,5
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const world = createTestWorld(10, 10, tiles);
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const mockAccessor = { getActorsAt: () => [] } as any;
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@@ -88,19 +89,19 @@ describe('World Utilities', () => {
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it('should return true for actor positions', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(0));
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const mockAccessor = {
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getActorsAt: (x: number, y: number) => {
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if (x === 3 && y === 3) return [{ category: "combatant" }];
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return [];
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}
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getActorsAt: (x: number, y: number) => {
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if (x === 3 && y === 3) return [{ category: "combatant" }];
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return [];
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}
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} as any;
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expect(isBlocked(world, 3, 3, mockAccessor)).toBe(true);
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});
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it('should return false for empty floor tiles', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(0));
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const mockAccessor = { getActorsAt: () => [] } as any;
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expect(isBlocked(world, 3, 3, mockAccessor)).toBe(false);
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expect(isBlocked(world, 7, 7, mockAccessor)).toBe(false);
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});
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@@ -108,7 +109,7 @@ describe('World Utilities', () => {
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it('should return true for out of bounds', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(0));
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const mockAccessor = { getActorsAt: () => [] } as any;
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expect(isBlocked(world, -1, 0, mockAccessor)).toBe(true);
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expect(isBlocked(world, 10, 10, mockAccessor)).toBe(true);
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});
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@@ -120,7 +121,7 @@ describe('World Utilities', () => {
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const world = createTestWorld(10, 10, tiles);
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const result = tryDestructTile(world, 0, 0);
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expect(result).toBe(true);
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expect(world.tiles[0]).toBe(TileType.GRASS_SAPLINGS);
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});
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@@ -131,49 +132,14 @@ describe('World Utilities', () => {
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const world = createTestWorld(10, 10, tiles);
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const result = tryDestructTile(world, 0, 0);
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expect(result).toBe(false);
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expect(world.tiles[0]).toBe(TileType.WALL);
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});
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it('should return false for out of bounds', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(TileType.EMPTY));
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expect(tryDestructTile(world, -1, 0)).toBe(false);
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});
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});
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describe('isPlayerOnExit', () => {
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it('should return true when player is on exit', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(TileType.EMPTY));
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world.exit = { x: 5, y: 5 };
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const mockAccessor = {
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getPlayer: () => ({ pos: { x: 5, y: 5 } })
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} as any;
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expect(isPlayerOnExit(world, mockAccessor)).toBe(true);
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});
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it('should return false when player is not on exit', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(TileType.EMPTY));
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world.exit = { x: 5, y: 5 };
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const mockAccessor = {
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getPlayer: () => ({ pos: { x: 4, y: 4 } })
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} as any;
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expect(isPlayerOnExit(world, mockAccessor)).toBe(false);
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});
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it('should return false when player does not exist', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(TileType.EMPTY));
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world.exit = { x: 5, y: 5 };
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const mockAccessor = {
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getPlayer: () => null
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} as any;
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expect(isPlayerOnExit(world, mockAccessor)).toBe(false);
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expect(tryDestructTile(world, -1, 0)).toBe(false);
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});
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});
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});
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