Files
rogue/src/engine/__tests__/world.test.ts

146 lines
4.8 KiB
TypeScript

import { describe, it, expect } from 'vitest';
import { idx, inBounds, isWall, isBlocked, tryDestructTile } from '../world/world-logic';
import { type World, type Tile } from '../../core/types';
import { TileType } from '../../core/terrain';
describe('World Utilities', () => {
const createTestWorld = (width: number, height: number, tiles: Tile[]): World => ({
width,
height,
tiles,
exit: { x: 0, y: 0 },
trackPath: []
});
describe('idx', () => {
it('should calculate correct index for 2D coordinates', () => {
const world = createTestWorld(10, 10, []);
expect(idx(world, 0, 0)).toBe(0);
expect(idx(world, 5, 0)).toBe(5);
expect(idx(world, 0, 1)).toBe(10);
expect(idx(world, 5, 3)).toBe(35);
});
});
describe('inBounds', () => {
it('should return true for coordinates within bounds', () => {
const world = createTestWorld(10, 10, []);
expect(inBounds(world, 0, 0)).toBe(true);
expect(inBounds(world, 5, 5)).toBe(true);
expect(inBounds(world, 9, 9)).toBe(true);
});
it('should return false for coordinates outside bounds', () => {
const world = createTestWorld(10, 10, []);
expect(inBounds(world, -1, 0)).toBe(false);
expect(inBounds(world, 0, -1)).toBe(false);
expect(inBounds(world, 10, 0)).toBe(false);
expect(inBounds(world, 0, 10)).toBe(false);
expect(inBounds(world, 11, 11)).toBe(false);
});
});
describe('isWall', () => {
it('should return true for wall tiles', () => {
const tiles: Tile[] = new Array(100).fill(TileType.EMPTY);
tiles[0] = TileType.WALL; // wall at 0,0
tiles[55] = TileType.WALL; // wall at 5,5
const world = createTestWorld(10, 10, tiles);
expect(isWall(world, 0, 0)).toBe(true);
expect(isWall(world, 5, 5)).toBe(true);
});
it('should return false for floor tiles', () => {
const tiles: Tile[] = new Array(100).fill(TileType.EMPTY);
const world = createTestWorld(10, 10, tiles);
expect(isWall(world, 3, 3)).toBe(false);
expect(isWall(world, 7, 7)).toBe(false);
});
it('should return false for out of bounds coordinates', () => {
const world = createTestWorld(10, 10, new Array(100).fill(0));
expect(isWall(world, -1, 0)).toBe(false);
expect(isWall(world, 10, 10)).toBe(false);
});
});
describe('isBlocked', () => {
it('should return true for walls', () => {
const tiles: Tile[] = new Array(100).fill(TileType.EMPTY);
tiles[55] = TileType.WALL; // wall at 5,5
const world = createTestWorld(10, 10, tiles);
const mockAccessor = { getActorsAt: () => [] } as any;
expect(isBlocked(world, 5, 5, mockAccessor)).toBe(true);
});
it('should return true for actor positions', () => {
const world = createTestWorld(10, 10, new Array(100).fill(0));
const mockAccessor = {
getActorsAt: (x: number, y: number) => {
if (x === 3 && y === 3) return [{ category: "combatant" }];
return [];
}
} as any;
expect(isBlocked(world, 3, 3, mockAccessor)).toBe(true);
});
it('should return false for empty floor tiles', () => {
const world = createTestWorld(10, 10, new Array(100).fill(0));
const mockAccessor = { getActorsAt: () => [] } as any;
expect(isBlocked(world, 3, 3, mockAccessor)).toBe(false);
expect(isBlocked(world, 7, 7, mockAccessor)).toBe(false);
});
it('should return true for out of bounds', () => {
const world = createTestWorld(10, 10, new Array(100).fill(0));
const mockAccessor = { getActorsAt: () => [] } as any;
expect(isBlocked(world, -1, 0, mockAccessor)).toBe(true);
expect(isBlocked(world, 10, 10, mockAccessor)).toBe(true);
});
});
describe('tryDestructTile', () => {
it('should destruct a destructible tile', () => {
const tiles = new Array(100).fill(TileType.EMPTY);
tiles[0] = TileType.GRASS;
const world = createTestWorld(10, 10, tiles);
const result = tryDestructTile(world, 0, 0);
expect(result).toBe(true);
expect(world.tiles[0]).toBe(TileType.GRASS_SAPLINGS);
});
it('should not destruct a non-destructible tile', () => {
const tiles = new Array(100).fill(TileType.EMPTY);
tiles[0] = TileType.WALL;
const world = createTestWorld(10, 10, tiles);
const result = tryDestructTile(world, 0, 0);
expect(result).toBe(false);
expect(world.tiles[0]).toBe(TileType.WALL);
});
it('should return false for out of bounds', () => {
const world = createTestWorld(10, 10, new Array(100).fill(TileType.EMPTY));
expect(tryDestructTile(world, -1, 0)).toBe(false);
});
});
});