fixed vertical black line bug

This commit is contained in:
2026-02-07 14:08:17 +11:00
parent 72d0f5d576
commit 319ce20b6a

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@@ -238,7 +238,7 @@ export class DungeonRenderer {
// Sync visual tile with logical tile (e.g. if grass was destroyed)
if (tile.index !== worldTile) {
this.layer!.putTileAt(worldTile, tile.x, tile.y);
tile.index = worldTile;
}
const isSeen = seen[i] === 1;