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Peter Stockings
2026-01-10 09:13:28 +11:00
commit 0c53496e9b
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import { useState, useEffect, useRef, useCallback } from 'react';
import AppContainer from '../../components/AppContainer';
import SnakeGrid from './SnakeGrid';
import Controls from './Controls';
import Stats from './Stats';
import Tips from './Tips';
import BestSnakeDisplay from './BestSnakeDisplay';
import {
createPopulation,
evaluatePopulation,
evolveGeneration,
getBestIndividual,
getAverageFitness,
type Population,
} from '../../lib/snakeAI/evolution';
import type { EvolutionConfig } from '../../lib/snakeAI/types';
import './SnakeAI.css';
const DEFAULT_CONFIG: EvolutionConfig = {
populationSize: 25,
mutationRate: 0.1,
eliteCount: 5,
gridSize: 20,
maxGameSteps: 500,
};
export default function SnakeAI() {
const [population, setPopulation] = useState<Population>(() =>
createPopulation(DEFAULT_CONFIG)
);
const [config, setConfig] = useState<EvolutionConfig>(DEFAULT_CONFIG);
const [isRunning, setIsRunning] = useState(false);
const [speed, setSpeed] = useState(5);
const [gamesPlayed, setGamesPlayed] = useState(0);
// Compute derived values from population
const bestIndividual = getBestIndividual(population);
const averageFitness = getAverageFitness(population);
const animationFrameRef = useRef<number>();
const lastUpdateRef = useRef<number>(0);
const runGeneration = useCallback(() => {
setPopulation((prev) => {
try {
// Evaluate current generation
const evaluated = evaluatePopulation(prev, config);
// Evolve to next generation
const nextGen = evolveGeneration(evaluated, config);
return nextGen;
} catch (error) {
console.error("SnakeAI: Generation update failed", error);
return prev;
}
});
}, [config]);
// Update stats when generation changes
useEffect(() => {
if (population.generation > 1) {
setGamesPlayed((count) => count + config.populationSize);
}
}, [population.generation, config.populationSize]);
useEffect(() => {
if (!isRunning) {
if (animationFrameRef.current) {
cancelAnimationFrame(animationFrameRef.current);
}
return;
}
const animate = (timestamp: number) => {
const elapsed = timestamp - lastUpdateRef.current;
// Non-linear speed scaling:
// Speed 1: ~5000ms (5s) per generation - Observation mode
// Speed 5: ~1000ms (1s)
// Speed 20: ~50ms - Turbo training
// Formula: Base delay divided by speed, with a visual observation bias
let updateInterval;
if (speed <= 5) {
// Speeds 1-5: 10s down to 2s
updateInterval = 12000 / speed;
} else {
// Speeds 6-20: Linear fast
updateInterval = 1000 / (speed - 4);
}
if (elapsed >= updateInterval) {
runGeneration();
lastUpdateRef.current = timestamp;
}
animationFrameRef.current = requestAnimationFrame(animate);
};
animationFrameRef.current = requestAnimationFrame(animate);
return () => {
if (animationFrameRef.current) {
cancelAnimationFrame(animationFrameRef.current);
}
};
}, [isRunning, speed, runGeneration]);
const handleReset = () => {
setIsRunning(false);
setPopulation(createPopulation(config));
setGamesPlayed(0);
};
const handleMutationRateChange = (rate: number) => {
setConfig((prev) => ({ ...prev, mutationRate: rate }));
};
return (
<AppContainer title="Neural Network Snake Evolution">
<div className="snake-ai-layout">
<div className="left-panel">
<BestSnakeDisplay
network={population.bestNetworkEver}
gridSize={config.gridSize}
fitness={population.bestFitnessEver}
/>
<SnakeGrid
individuals={population.individuals}
gridSize={config.gridSize}
count={config.populationSize}
columns={5}
/>
</div>
<div className="right-panel">
<Controls
isRunning={isRunning}
onToggleRunning={() => setIsRunning(!isRunning)}
onReset={handleReset}
speed={speed}
onSpeedChange={setSpeed}
mutationRate={config.mutationRate}
onMutationRateChange={handleMutationRateChange}
populationSize={config.populationSize}
/>
<Stats
generation={population.generation}
bestFitness={bestIndividual.fitness}
bestFitnessEver={population.bestFitnessEver}
averageFitness={averageFitness}
gamesPlayed={gamesPlayed}
/>
<Tips />
</div>
</div>
</AppContainer>
);
}