Files
rogue/src/core/__tests__/terrain.test.ts
2026-01-06 20:58:53 +11:00

67 lines
2.7 KiB
TypeScript

import { describe, it, expect } from 'vitest';
import {
TileType,
isBlocking,
isDestructible,
blocksSight,
getDestructionResult,
isDestructibleByWalk
} from '../terrain';
describe('Terrain', () => {
describe('Tile Definitions', () => {
it('should correctly identify blocking tiles', () => {
expect(isBlocking(TileType.WALL)).toBe(true);
expect(isBlocking(TileType.WALL_DECO)).toBe(true);
expect(isBlocking(TileType.WATER)).toBe(true);
expect(isBlocking(TileType.EMPTY)).toBe(false);
expect(isBlocking(TileType.GRASS)).toBe(false);
expect(isBlocking(TileType.EXIT)).toBe(false);
});
it('should correctly identify destructible tiles', () => {
expect(isDestructible(TileType.GRASS)).toBe(true);
expect(isDestructible(TileType.DOOR_CLOSED)).toBe(true);
expect(isDestructible(TileType.WALL)).toBe(false);
expect(isDestructible(TileType.EMPTY)).toBe(false);
});
it('should correctly identify tiles blocking sight', () => {
expect(blocksSight(TileType.WALL)).toBe(true);
expect(blocksSight(TileType.WALL_DECO)).toBe(true);
expect(blocksSight(TileType.DOOR_CLOSED)).toBe(true);
expect(blocksSight(TileType.GRASS)).toBe(true); // Grass blocks vision in this game logic
expect(blocksSight(TileType.EMPTY)).toBe(false);
expect(blocksSight(TileType.EXIT)).toBe(false);
expect(blocksSight(TileType.GRASS_SAPLINGS)).toBe(false);
});
it('should return correct destruction result', () => {
expect(getDestructionResult(TileType.GRASS)).toBe(TileType.GRASS_SAPLINGS);
expect(getDestructionResult(TileType.DOOR_CLOSED)).toBe(TileType.DOOR_OPEN);
expect(getDestructionResult(TileType.DOOR_OPEN)).toBe(TileType.DOOR_CLOSED);
expect(getDestructionResult(TileType.WALL)).toBeUndefined();
});
it('should correctly identify tiles destructible by walk', () => {
expect(isDestructibleByWalk(TileType.GRASS)).toBe(true);
expect(isDestructibleByWalk(TileType.DOOR_CLOSED)).toBe(true);
expect(isDestructibleByWalk(TileType.DOOR_OPEN)).toBe(true); // Should be closable by walk
expect(isDestructibleByWalk(TileType.WALL)).toBe(false);
});
it('should handle unknown tile types gracefully', () => {
const unknownTile = 999;
expect(isBlocking(unknownTile)).toBe(false);
expect(isDestructible(unknownTile)).toBe(false);
expect(blocksSight(unknownTile)).toBe(false);
expect(getDestructionResult(unknownTile)).toBeUndefined();
expect(isDestructibleByWalk(unknownTile)).toBe(false);
});
});
});