Files
rogue/src/rendering/FxRenderer.ts
2026-01-20 21:31:21 +11:00

245 lines
6.4 KiB
TypeScript

import Phaser from "phaser";
import { type EntityId, type ActorType } from "../core/types";
import { TILE_SIZE } from "../core/constants";
import { GAME_CONFIG } from "../core/config/GameConfig";
export class FxRenderer {
private scene: Phaser.Scene;
private corpseSprites: Phaser.GameObjects.Sprite[] = [];
constructor(scene: Phaser.Scene) {
this.scene = scene;
}
showFloatingText(x: number, y: number, message: string, color: string) {
const screenX = x * TILE_SIZE + TILE_SIZE / 2;
const screenY = y * TILE_SIZE;
const text = this.scene.add.text(screenX, screenY, message, {
fontSize: "14px",
color: color,
stroke: "#000",
strokeThickness: 2,
fontStyle: "bold"
}).setOrigin(0.5, 1).setDepth(200);
this.scene.tweens.add({
targets: text,
y: screenY - 30,
alpha: 0,
duration: 1000,
ease: "Power1",
onComplete: () => text.destroy()
});
}
clearCorpses() {
for (const sprite of this.corpseSprites) {
sprite.destroy();
}
this.corpseSprites = [];
}
showDamage(x: number, y: number, amount: number, isCrit = false, isBlock = false) {
const screenX = x * TILE_SIZE + TILE_SIZE / 2;
const screenY = y * TILE_SIZE;
let textStr = amount.toString();
let color = "#ff3333";
let fontSize = "16px";
if (isCrit) {
textStr += "!";
color = "#ffff00";
fontSize = "22px";
}
const text = this.scene.add.text(screenX, screenY, textStr, {
fontSize,
color,
stroke: "#000",
strokeThickness: 2,
fontStyle: "bold"
}).setOrigin(0.5, 1).setDepth(200);
if (isBlock) {
const blockText = this.scene.add.text(screenX + 10, screenY - 10, "Blocked", {
fontSize: "10px",
color: "#888888",
fontStyle: "bold"
}).setOrigin(0, 1).setDepth(200);
this.scene.tweens.add({
targets: blockText,
y: screenY - 34,
alpha: 0,
duration: 800,
onComplete: () => blockText.destroy()
});
}
this.scene.tweens.add({
targets: text,
y: screenY - 24,
alpha: 0,
duration: isCrit ? 1200 : 800,
ease: isCrit ? "Bounce.out" : "Power1",
onComplete: () => text.destroy()
});
}
showDodge(x: number, y: number) {
const screenX = x * TILE_SIZE + TILE_SIZE / 2;
const screenY = y * TILE_SIZE;
const text = this.scene.add.text(screenX, screenY, "Dodge", {
fontSize: "14px",
color: "#ffffff",
stroke: "#000",
strokeThickness: 2,
fontStyle: "italic"
}).setOrigin(0.5, 1).setDepth(200);
this.scene.tweens.add({
targets: text,
x: screenX + (Math.random() > 0.5 ? 20 : -20),
y: screenY - 20,
alpha: 0,
duration: 600,
onComplete: () => text.destroy()
});
}
showHeal(x: number, y: number, amount: number) {
const screenX = x * TILE_SIZE + TILE_SIZE / 2;
const screenY = y * TILE_SIZE;
const text = this.scene.add.text(screenX, screenY, `+${amount}`, {
fontSize: "16px",
color: "#33ff33",
stroke: "#000",
strokeThickness: 2,
fontStyle: "bold"
}).setOrigin(0.5, 1).setDepth(200);
this.scene.tweens.add({
targets: text,
y: screenY - 30,
alpha: 0,
duration: 1000,
onComplete: () => text.destroy()
});
}
spawnCorpse(x: number, y: number, type: ActorType) {
const textureKey = type === "player" ? "warrior" : type;
const corpse = this.scene.add.sprite(
x * TILE_SIZE + TILE_SIZE / 2,
y * TILE_SIZE + TILE_SIZE / 2,
textureKey,
0
);
corpse.setDepth(50);
corpse.play(`${textureKey}-die`);
this.corpseSprites.push(corpse);
}
showWait(x: number, y: number) {
const screenX = x * TILE_SIZE + TILE_SIZE / 2;
const screenY = y * TILE_SIZE;
const text = this.scene.add.text(screenX, screenY, "zZz", {
fontSize: "14px",
color: "#aaaaff",
stroke: "#000",
strokeThickness: 2,
fontStyle: "bold"
}).setOrigin(0.5, 1).setDepth(200);
this.scene.tweens.add({
targets: text,
y: screenY - 20,
alpha: 0,
duration: 600,
ease: "Power1",
onComplete: () => text.destroy()
});
}
collectOrb(_actorId: EntityId, amount: number, x: number, y: number) {
const screenX = x * TILE_SIZE + TILE_SIZE / 2;
const screenY = y * TILE_SIZE;
const text = this.scene.add.text(screenX, screenY, `+${amount} EXP`, {
fontSize: "14px",
color: "#" + GAME_CONFIG.rendering.expTextColor.toString(16),
stroke: "#000",
strokeThickness: 2,
fontStyle: "bold"
}).setOrigin(0.5, 1).setDepth(200);
this.scene.tweens.add({
targets: text,
y: screenY - 32,
alpha: 0,
duration: 1000,
ease: "Power1",
onComplete: () => text.destroy()
});
}
showLevelUp(x: number, y: number) {
const screenX = x * TILE_SIZE + TILE_SIZE / 2;
const screenY = y * TILE_SIZE;
const text = this.scene.add.text(screenX, screenY - 16, "+1 LVL", {
fontSize: "20px",
color: "#" + GAME_CONFIG.rendering.levelUpColor.toString(16),
stroke: "#000",
strokeThickness: 3,
fontStyle: "bold"
}).setOrigin(0.5, 1).setDepth(210);
this.scene.tweens.add({
targets: text,
y: screenY - 60,
alpha: 0,
duration: 1500,
ease: "Cubic.out",
onComplete: () => text.destroy()
});
}
showAlert(x: number, y: number) {
const screenX = x * TILE_SIZE + TILE_SIZE / 2;
const screenY = y * TILE_SIZE - 8;
const text = this.scene.add.text(screenX, screenY, "!", {
fontSize: "24px",
color: "#ffaa00",
stroke: "#000",
strokeThickness: 3,
fontStyle: "bold"
}).setOrigin(0.5, 1).setDepth(210);
// Exclamation mark stays visible for alert duration
this.scene.tweens.add({
targets: text,
y: screenY - 8,
duration: 200,
yoyo: true,
repeat: 3, // Bounce a few times
ease: "Sine.inOut"
});
this.scene.tweens.add({
targets: text,
alpha: 0,
delay: 900, // Start fading out near end of alert period
duration: 300,
onComplete: () => text.destroy()
});
}
}