import type { World, EntityId } from "../../core/types"; export function inBounds(w: World, x: number, y: number): boolean { return x >= 0 && y >= 0 && x < w.width && y < w.height; } export function idx(w: World, x: number, y: number): number { return y * w.width + x; } export function isWall(w: World, x: number, y: number): boolean { return w.tiles[idx(w, x, y)] === 1; } export function isBlocked(w: World, x: number, y: number): boolean { if (!inBounds(w, x, y)) return true; if (isWall(w, x, y)) return true; for (const a of w.actors.values()) { if (a.pos.x === x && a.pos.y === y) return true; } return false; } export function isPlayerOnExit(w: World, playerId: EntityId): boolean { const p = w.actors.get(playerId); if (!p) return false; return p.pos.x === w.exit.x && p.pos.y === w.exit.y; }