Commit Graph

37 Commits

Author SHA1 Message Date
319ce20b6a fixed vertical black line bug 2026-02-07 14:08:17 +11:00
72d0f5d576 Fixed door saying open bugs 2026-02-07 13:34:12 +11:00
da544438e1 Fixed bug with vision when standing in doorway 2026-02-07 13:04:49 +11:00
02f850da35 Fixed coprse bug 2026-02-07 12:54:25 +11:00
4b50e341a7 Half changes to switch to exit level, Ran out of credits, re added enemies 2026-01-31 14:56:53 +11:00
43b33733e9 Added rail tracks, cart and camera movement with arrow keys, removed enemies... 4 now 2026-01-31 13:47:34 +11:00
b18e2d08ba Character sprite switching - directionality - added dragon head 2026-01-31 10:58:12 +11:00
41909fd8e6 Added flamethrower with buring effects 2026-01-30 17:49:23 +11:00
80e82f68a0 changed visual movement speed to be slower and made diagonal movement with arrow keys work 2026-01-28 18:59:35 +11:00
Peter Stockings
7260781f38 Hide sprites of corpses when in fog of war 2026-01-27 15:56:32 +11:00
Peter Stockings
ef7d85750f Begin refactoring GameScene 2026-01-27 13:46:19 +11:00
Peter Stockings
9552364a60 feat: Add traps 2026-01-25 16:37:46 +11:00
Peter Stockings
c415becc38 feat: add upgrade scrolls 2026-01-23 23:26:55 +11:00
Peter Stockings
e130e6d174 feat: create item variants 2026-01-23 08:29:39 +11:00
Peter Stockings
d2039df8c8 refactor items logic 2026-01-22 22:04:23 +11:00
Peter Stockings
d4f763d1d0 Add ammo counter for ranged items in quickslot 2026-01-20 21:35:34 +11:00
Peter Stockings
bac2c130aa Add gun to inventory that fires bullets 2026-01-20 21:31:21 +11:00
Peter Stockings
fcd31cce68 Further refactoring 2026-01-07 09:19:38 +11:00
Peter Stockings
9b1fc78409 Add in throwable items (dagger) from pixel dungeon 2026-01-06 20:58:53 +11:00
Peter Stockings
57fb85f62e When enemy is comes into site dont tween sprite from (0,0) to correct location, instead just create at correct location 2026-01-06 17:59:56 +11:00
Peter Stockings
0263495d0b Fix bug where slower enemies (ie rat) would never get scheduled a turn 2026-01-06 10:38:03 +11:00
Peter Stockings
a01d4abdf7 Make grass block vision 2026-01-05 21:32:18 +11:00
Peter Stockings
ecf58dded1 Change black empty tile to grass and make it destructable 2026-01-05 20:59:33 +11:00
Peter Stockings
a7091c70c6 Add in mana and an asset viewer 2026-01-05 18:57:17 +11:00
Peter Stockings
43d5dce2e5 Use rot-js for scheduling & path finding 2026-01-05 15:41:27 +11:00
Peter Stockings
45a1ed2253 Ensure enemies only lock onto player once they have line of sight 2026-01-05 14:46:04 +11:00
Peter Stockings
dba0f054db Fix for bug where when switching levels the player would jump between entrance to exit locations 2026-01-05 14:17:12 +11:00
Peter Stockings
ce68470ab1 Another refactor 2026-01-05 13:24:56 +11:00
Peter Stockings
ac86d612e2 Rename tiles0 asset to dungeon 2026-01-05 13:01:38 +11:00
Peter Stockings
e223bf4b40 Create enemy type 2026-01-05 13:00:16 +11:00
Peter Stockings
86a6afd1df Add more stats, crit/block/accuracy/dodge/lifesteal 2026-01-05 12:39:43 +11:00
Peter Stockings
171abb681a Add character overlay, where skills and passives (changing this) can be set 2026-01-04 21:12:07 +11:00
Peter Stockings
f67f488764 Add placeholder backpack and inventory UI 2026-01-04 20:02:11 +11:00
Peter Stockings
2ca51945fc Fix issue where killing an enemy resulted in orb being rendered with rat sprite on top 2026-01-04 19:02:51 +11:00
Peter Stockings
29e46093f5 Add levelling up mechanics through experience gained via killing enemies 2026-01-04 18:36:31 +11:00
Peter Stockings
42cd77998d Use wall + floor assets from Pixel dungeon 2026-01-04 16:46:49 +11:00
Peter Stockings
bfe5ebae8c Refactor codebase 2026-01-04 15:56:18 +11:00