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4b50e341a7
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Half changes to switch to exit level, Ran out of credits, re added enemies
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2026-01-31 14:56:53 +11:00 |
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43b33733e9
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Added rail tracks, cart and camera movement with arrow keys, removed enemies... 4 now
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2026-01-31 13:47:34 +11:00 |
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b18e2d08ba
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Character sprite switching - directionality - added dragon head
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2026-01-31 10:58:12 +11:00 |
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41909fd8e6
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Added flamethrower with buring effects
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2026-01-30 17:49:23 +11:00 |
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80e82f68a0
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changed visual movement speed to be slower and made diagonal movement with arrow keys work
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2026-01-28 18:59:35 +11:00 |
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Peter Stockings
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7260781f38
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Hide sprites of corpses when in fog of war
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2026-01-27 15:56:32 +11:00 |
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Peter Stockings
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ef7d85750f
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Begin refactoring GameScene
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2026-01-27 13:46:19 +11:00 |
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Peter Stockings
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9552364a60
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feat: Add traps
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2026-01-25 16:37:46 +11:00 |
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Peter Stockings
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c415becc38
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feat: add upgrade scrolls
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2026-01-23 23:26:55 +11:00 |
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Peter Stockings
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e130e6d174
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feat: create item variants
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2026-01-23 08:29:39 +11:00 |
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Peter Stockings
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d2039df8c8
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refactor items logic
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2026-01-22 22:04:23 +11:00 |
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Peter Stockings
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d4f763d1d0
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Add ammo counter for ranged items in quickslot
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2026-01-20 21:35:34 +11:00 |
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Peter Stockings
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bac2c130aa
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Add gun to inventory that fires bullets
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2026-01-20 21:31:21 +11:00 |
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Peter Stockings
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fcd31cce68
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Further refactoring
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2026-01-07 09:19:38 +11:00 |
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Peter Stockings
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9b1fc78409
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Add in throwable items (dagger) from pixel dungeon
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2026-01-06 20:58:53 +11:00 |
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Peter Stockings
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57fb85f62e
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When enemy is comes into site dont tween sprite from (0,0) to correct location, instead just create at correct location
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2026-01-06 17:59:56 +11:00 |
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Peter Stockings
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0263495d0b
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Fix bug where slower enemies (ie rat) would never get scheduled a turn
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2026-01-06 10:38:03 +11:00 |
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Peter Stockings
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a01d4abdf7
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Make grass block vision
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2026-01-05 21:32:18 +11:00 |
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Peter Stockings
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ecf58dded1
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Change black empty tile to grass and make it destructable
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2026-01-05 20:59:33 +11:00 |
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Peter Stockings
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a7091c70c6
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Add in mana and an asset viewer
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2026-01-05 18:57:17 +11:00 |
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Peter Stockings
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43d5dce2e5
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Use rot-js for scheduling & path finding
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2026-01-05 15:41:27 +11:00 |
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Peter Stockings
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45a1ed2253
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Ensure enemies only lock onto player once they have line of sight
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2026-01-05 14:46:04 +11:00 |
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Peter Stockings
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dba0f054db
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Fix for bug where when switching levels the player would jump between entrance to exit locations
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2026-01-05 14:17:12 +11:00 |
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Peter Stockings
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ce68470ab1
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Another refactor
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2026-01-05 13:24:56 +11:00 |
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Peter Stockings
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ac86d612e2
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Rename tiles0 asset to dungeon
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2026-01-05 13:01:38 +11:00 |
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Peter Stockings
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e223bf4b40
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Create enemy type
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2026-01-05 13:00:16 +11:00 |
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Peter Stockings
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86a6afd1df
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Add more stats, crit/block/accuracy/dodge/lifesteal
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2026-01-05 12:39:43 +11:00 |
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Peter Stockings
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171abb681a
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Add character overlay, where skills and passives (changing this) can be set
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2026-01-04 21:12:07 +11:00 |
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Peter Stockings
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f67f488764
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Add placeholder backpack and inventory UI
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2026-01-04 20:02:11 +11:00 |
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Peter Stockings
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2ca51945fc
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Fix issue where killing an enemy resulted in orb being rendered with rat sprite on top
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2026-01-04 19:02:51 +11:00 |
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Peter Stockings
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29e46093f5
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Add levelling up mechanics through experience gained via killing enemies
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2026-01-04 18:36:31 +11:00 |
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Peter Stockings
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42cd77998d
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Use wall + floor assets from Pixel dungeon
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2026-01-04 16:46:49 +11:00 |
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Peter Stockings
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bfe5ebae8c
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Refactor codebase
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2026-01-04 15:56:18 +11:00 |
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