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41909fd8e6
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Added flamethrower with buring effects
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2026-01-30 17:49:23 +11:00 |
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c06823e08b
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Provided WASD movement
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2026-01-28 19:07:22 +11:00 |
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80e82f68a0
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changed visual movement speed to be slower and made diagonal movement with arrow keys work
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2026-01-28 18:59:35 +11:00 |
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Peter Stockings
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34554aa051
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refactor game scene
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2026-01-27 20:38:48 +11:00 |
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Peter Stockings
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cdedf47e0d
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Ensure that damage takes into effect stat bonuses from equipment
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2026-01-27 17:48:20 +11:00 |
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Peter Stockings
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165cde6ca3
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Add reload logic for ranged weapons
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2026-01-27 17:35:34 +11:00 |
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Peter Stockings
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ef7d85750f
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Begin refactoring GameScene
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2026-01-27 13:46:19 +11:00 |
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Peter Stockings
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1d7be54fd9
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Upgrading should increase all numeric stats by 1
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2026-01-25 17:25:10 +11:00 |
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Peter Stockings
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1931482abd
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feat: Enemies drop loot on death
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2026-01-25 17:01:19 +11:00 |
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Peter Stockings
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9552364a60
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feat: Add traps
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2026-01-25 16:37:46 +11:00 |
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Peter Stockings
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c415becc38
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feat: add upgrade scrolls
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2026-01-23 23:26:55 +11:00 |
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Peter Stockings
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e130e6d174
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feat: create item variants
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2026-01-23 08:29:39 +11:00 |
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Peter Stockings
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d2039df8c8
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refactor items logic
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2026-01-22 22:04:23 +11:00 |
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Peter Stockings
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84f5624ed5
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feat: make equipment slots equipable and ensure stat bonuses are granted
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2026-01-21 22:41:00 +11:00 |
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Peter Stockings
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7aaadee3c5
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feat: Add scene with track loop and mine cart
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2026-01-21 20:18:02 +11:00 |
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Peter Stockings
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a11f86d23b
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feat: handle stacking in inventory and show item count and current/max ammo of ranged weapons
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2026-01-21 14:52:08 +11:00 |
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Peter Stockings
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219c1c8899
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Update ranged weapon quickslot text to match stackable items
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2026-01-21 14:00:55 +11:00 |
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Peter Stockings
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516bf6e3c9
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refactor: introduce core ECS for movement and AI
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2026-01-21 13:49:26 +11:00 |
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Peter Stockings
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1a91aa5274
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Change crosshair targeting sprite
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2026-01-20 22:56:16 +11:00 |
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Peter Stockings
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bac2c130aa
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Add gun to inventory that fires bullets
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2026-01-20 21:31:21 +11:00 |
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Peter Stockings
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0d00e76d6b
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Fix broken test
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2026-01-20 18:19:14 +11:00 |
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064952f254
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Ensure projectiles dont get embedded in walls or blocking tiles
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2026-01-18 13:44:48 +11:00 |
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Peter Stockings
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505f62ac97
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Highlight active item slot and activate when shortcut key is pressed
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2026-01-06 22:33:51 +11:00 |
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Peter Stockings
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309ab19e8c
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Attempting to move into tile that blocks shouldnt result in wait action
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2026-01-06 21:23:25 +11:00 |
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Peter Stockings
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6e060013f7
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Throwing an item shouldnt trigger wait
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2026-01-06 21:14:25 +11:00 |
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Peter Stockings
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9b1fc78409
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Add in throwable items (dagger) from pixel dungeon
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2026-01-06 20:58:53 +11:00 |
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Peter Stockings
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3b29180a00
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Add quick slot and consumables (health and mana potions)
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2026-01-06 18:23:34 +11:00 |
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Peter Stockings
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a9779348e9
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Allow melee attacking diagonally as well
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2026-01-06 10:59:05 +11:00 |
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Peter Stockings
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0263495d0b
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Fix bug where slower enemies (ie rat) would never get scheduled a turn
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2026-01-06 10:38:03 +11:00 |
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Peter Stockings
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a2a1d0cc58
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Add more tests
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2026-01-06 10:01:59 +11:00 |
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Peter Stockings
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b3954a6408
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Close door after walking through again, and add more test coverage
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2026-01-05 22:14:10 +11:00 |
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Peter Stockings
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b35cf5a964
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Add openable doors to generated rooms
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2026-01-05 21:48:19 +11:00 |
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Peter Stockings
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a01d4abdf7
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Make grass block vision
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2026-01-05 21:32:18 +11:00 |
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Peter Stockings
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39528d297e
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Grass becomes grass saplings when walked over
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2026-01-05 21:19:42 +11:00 |
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Peter Stockings
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ecf58dded1
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Change black empty tile to grass and make it destructable
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2026-01-05 20:59:33 +11:00 |
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Peter Stockings
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a7091c70c6
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Add in mana and an asset viewer
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2026-01-05 18:57:17 +11:00 |
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Peter Stockings
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43d5dce2e5
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Use rot-js for scheduling & path finding
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2026-01-05 15:41:27 +11:00 |
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Peter Stockings
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50a922ca85
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Use rot-js to create dungeon layout
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2026-01-05 14:58:18 +11:00 |
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Peter Stockings
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45a1ed2253
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Ensure enemies only lock onto player once they have line of sight
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2026-01-05 14:46:04 +11:00 |
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Peter Stockings
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f86daac9ac
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Add more test coverage
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2026-01-05 14:03:25 +11:00 |
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Peter Stockings
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ce68470ab1
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Another refactor
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2026-01-05 13:24:56 +11:00 |
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Peter Stockings
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e223bf4b40
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Create enemy type
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2026-01-05 13:00:16 +11:00 |
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Peter Stockings
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86a6afd1df
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Add more stats, crit/block/accuracy/dodge/lifesteal
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2026-01-05 12:39:43 +11:00 |
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Peter Stockings
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171abb681a
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Add character overlay, where skills and passives (changing this) can be set
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2026-01-04 21:12:07 +11:00 |
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Peter Stockings
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2ca51945fc
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Fix issue where killing an enemy resulted in orb being rendered with rat sprite on top
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2026-01-04 19:02:51 +11:00 |
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Peter Stockings
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83b7f35e57
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Fix typescript errors in tests
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2026-01-04 18:43:19 +11:00 |
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Peter Stockings
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29e46093f5
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Add levelling up mechanics through experience gained via killing enemies
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2026-01-04 18:36:31 +11:00 |
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Peter Stockings
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42cd77998d
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Use wall + floor assets from Pixel dungeon
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2026-01-04 16:46:49 +11:00 |
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Peter Stockings
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6a050ac7a9
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Show overlay upon player death
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2026-01-04 16:06:08 +11:00 |
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Peter Stockings
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bfe5ebae8c
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Refactor codebase
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2026-01-04 15:56:18 +11:00 |
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