Peter Stockings
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0263495d0b
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Fix bug where slower enemies (ie rat) would never get scheduled a turn
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2026-01-06 10:38:03 +11:00 |
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Peter Stockings
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a01d4abdf7
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Make grass block vision
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2026-01-05 21:32:18 +11:00 |
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Peter Stockings
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ecf58dded1
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Change black empty tile to grass and make it destructable
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2026-01-05 20:59:33 +11:00 |
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Peter Stockings
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a7091c70c6
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Add in mana and an asset viewer
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2026-01-05 18:57:17 +11:00 |
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Peter Stockings
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43d5dce2e5
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Use rot-js for scheduling & path finding
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2026-01-05 15:41:27 +11:00 |
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Peter Stockings
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45a1ed2253
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Ensure enemies only lock onto player once they have line of sight
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2026-01-05 14:46:04 +11:00 |
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Peter Stockings
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dba0f054db
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Fix for bug where when switching levels the player would jump between entrance to exit locations
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2026-01-05 14:17:12 +11:00 |
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Peter Stockings
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ce68470ab1
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Another refactor
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2026-01-05 13:24:56 +11:00 |
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Peter Stockings
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ac86d612e2
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Rename tiles0 asset to dungeon
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2026-01-05 13:01:38 +11:00 |
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Peter Stockings
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e223bf4b40
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Create enemy type
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2026-01-05 13:00:16 +11:00 |
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Peter Stockings
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86a6afd1df
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Add more stats, crit/block/accuracy/dodge/lifesteal
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2026-01-05 12:39:43 +11:00 |
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Peter Stockings
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171abb681a
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Add character overlay, where skills and passives (changing this) can be set
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2026-01-04 21:12:07 +11:00 |
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Peter Stockings
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f67f488764
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Add placeholder backpack and inventory UI
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2026-01-04 20:02:11 +11:00 |
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Peter Stockings
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2ca51945fc
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Fix issue where killing an enemy resulted in orb being rendered with rat sprite on top
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2026-01-04 19:02:51 +11:00 |
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Peter Stockings
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29e46093f5
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Add levelling up mechanics through experience gained via killing enemies
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2026-01-04 18:36:31 +11:00 |
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Peter Stockings
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42cd77998d
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Use wall + floor assets from Pixel dungeon
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2026-01-04 16:46:49 +11:00 |
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Peter Stockings
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bfe5ebae8c
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Refactor codebase
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2026-01-04 15:56:18 +11:00 |
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