Begin refactoring GameScene
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@@ -1,3 +1,4 @@
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import { describe, it, expect, vi, beforeEach } from 'vitest';
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// Mock Phaser
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@@ -18,6 +19,10 @@ vi.mock('phaser', () => {
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return {
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default: {
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GameObjects: {
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Sprite: vi.fn(() => mockSprite),
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Graphics: vi.fn(() => mockGraphics),
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},
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Scene: class {
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add = {
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graphics: vi.fn(() => mockGraphics),
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@@ -37,11 +42,11 @@ vi.mock('../../../engine/gameplay/CombatLogic', () => ({
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import { TargetingSystem } from '../TargetingSystem';
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import { traceProjectile, getClosestVisibleEnemy } from '../../../engine/gameplay/CombatLogic';
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import { TILE_SIZE } from '../../../core/constants';
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import type { EntityId } from '../../../core/types';
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describe('TargetingSystem', () => {
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let targetingSystem: TargetingSystem;
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let mockWorld: any;
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let mockEntityManager: any;
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let mockScene: any;
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let mockGraphics: any;
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let mockSprite: any;
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@@ -72,7 +77,6 @@ describe('TargetingSystem', () => {
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targetingSystem = new TargetingSystem(mockScene);
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mockWorld = { width: 10, height: 10 };
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mockEntityManager = {};
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// Default return for traceProjectile
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(traceProjectile as any).mockReturnValue({
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@@ -97,8 +101,8 @@ describe('TargetingSystem', () => {
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'item-1',
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playerPos,
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mockWorld,
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mockEntityManager!,
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1 as any,
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{} as any, // accessor
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1 as EntityId, // playerId
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new Uint8Array(100),
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10
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);
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@@ -118,8 +122,8 @@ describe('TargetingSystem', () => {
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'item-1',
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playerPos,
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mockWorld,
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mockEntityManager!,
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1 as any,
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{} as any, // accessor
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1 as EntityId, // playerId
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new Uint8Array(100),
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10,
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mousePos
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@@ -144,8 +148,8 @@ describe('TargetingSystem', () => {
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'item-1',
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playerPos,
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mockWorld,
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mockEntityManager!,
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1 as any,
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{} as any, // accessor
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1 as EntityId,
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new Uint8Array(100),
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10,
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targetPos
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