Another refactor
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60
src/ui/components/HudComponent.ts
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60
src/ui/components/HudComponent.ts
Normal file
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import Phaser from "phaser";
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import { type Stats } from "../../core/types";
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import { GAME_CONFIG } from "../../core/config/GameConfig";
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export class HudComponent {
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private scene: Phaser.Scene;
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private floorText!: Phaser.GameObjects.Text;
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private healthBar!: Phaser.GameObjects.Graphics;
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private expBar!: Phaser.GameObjects.Graphics;
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constructor(scene: Phaser.Scene) {
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this.scene = scene;
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}
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create() {
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this.floorText = this.scene.add.text(20, 20, "Floor: 1", {
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fontSize: "24px",
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color: "#ffffff",
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fontStyle: "bold",
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stroke: "#000000",
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strokeThickness: 4
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}).setScrollFactor(0).setDepth(1000);
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// Health Bar
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this.scene.add.text(20, 55, "HP", { fontSize: "14px", color: "#ff8888", fontStyle: "bold" }).setScrollFactor(0).setDepth(1000);
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this.healthBar = this.scene.add.graphics().setScrollFactor(0).setDepth(1000);
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// EXP Bar
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this.scene.add.text(20, 85, "EXP", { fontSize: "14px", color: "#8888ff", fontStyle: "bold" }).setScrollFactor(0).setDepth(1000);
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this.expBar = this.scene.add.graphics().setScrollFactor(0).setDepth(1000);
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}
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update(stats: Stats, floorIndex: number) {
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this.floorText.setText(`Floor: ${floorIndex}`);
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// Update Health Bar
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this.healthBar.clear();
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this.healthBar.fillStyle(0x333333, 0.8);
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this.healthBar.fillRect(60, 58, 200, 12);
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const healthPercent = Phaser.Math.Clamp(stats.hp / stats.maxHp, 0, 1);
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const healthColor = healthPercent > 0.5 ? 0x33ff33 : (healthPercent > 0.2 ? 0xffff33 : 0xff3333);
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this.healthBar.fillStyle(healthColor, 1);
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this.healthBar.fillRect(60, 58, 200 * healthPercent, 12);
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this.healthBar.lineStyle(2, 0xffffff, 0.5);
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this.healthBar.strokeRect(60, 58, 200, 12);
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// Update EXP Bar
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this.expBar.clear();
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this.expBar.fillStyle(0x333333, 0.8);
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this.expBar.fillRect(60, 88, 200, 8);
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const expPercent = Phaser.Math.Clamp(stats.exp / stats.expToNextLevel, 0, 1);
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this.expBar.fillStyle(GAME_CONFIG.rendering.expOrbColor, 1);
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this.expBar.fillRect(60, 88, 200 * expPercent, 8);
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this.expBar.lineStyle(1, 0xffffff, 0.3);
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this.expBar.strokeRect(60, 88, 200, 8);
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}
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}
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