feat: add upgrade scrolls

This commit is contained in:
Peter Stockings
2026-01-23 23:26:55 +11:00
parent e130e6d174
commit c415becc38
8 changed files with 412 additions and 4 deletions

View File

@@ -0,0 +1,66 @@
import { describe, it, expect } from 'vitest';
import { UpgradeManager } from '../UpgradeManager';
import { createMeleeWeapon, createArmour, createConsumable } from '../../../core/config/Items';
import type { WeaponItem, ArmourItem } from '../../../core/types';
describe('UpgradeManager', () => {
it('should correctly identify upgradeable items', () => {
const sword = createMeleeWeapon("iron_sword");
const armor = createArmour("leather_armor");
const potion = createConsumable("health_potion");
expect(UpgradeManager.canUpgrade(sword)).toBe(true);
expect(UpgradeManager.canUpgrade(armor)).toBe(true);
expect(UpgradeManager.canUpgrade(potion)).toBe(false);
});
it('should upgrade weapon stats and name', () => {
const sword = createMeleeWeapon("iron_sword") as WeaponItem;
const initialAttack = sword.stats.attack!;
const initialName = sword.name;
const success = UpgradeManager.applyUpgrade(sword);
expect(success).toBe(true);
expect(sword.stats.attack).toBe(initialAttack + 1);
expect(sword.upgradeLevel).toBe(1);
expect(sword.name).toBe(`${initialName} +1`);
});
it('should upgrade armour stats and name', () => {
const armor = createArmour("leather_armor") as ArmourItem;
const initialDefense = armor.stats.defense!;
const initialName = armor.name;
const success = UpgradeManager.applyUpgrade(armor);
expect(success).toBe(true);
expect(armor.stats.defense).toBe(initialDefense + 1);
expect(armor.upgradeLevel).toBe(1);
expect(armor.name).toBe(`${initialName} +1`);
});
it('should handle sequential upgrades', () => {
const sword = createMeleeWeapon("iron_sword") as WeaponItem;
const initialAttack = sword.stats.attack!;
const initialName = sword.name;
UpgradeManager.applyUpgrade(sword); // +1
UpgradeManager.applyUpgrade(sword); // +2
expect(sword.stats.attack).toBe(initialAttack + 2);
expect(sword.upgradeLevel).toBe(2);
expect(sword.name).toBe(`${initialName} +2`);
});
it('should not upgrade non-upgradeable items', () => {
const potion = createConsumable("health_potion");
const initialName = potion.name;
const success = UpgradeManager.applyUpgrade(potion);
expect(success).toBe(false);
expect(potion.upgradeLevel).toBeUndefined();
expect(potion.name).toBe(initialName);
});
});