feat: add upgrade scrolls
This commit is contained in:
66
src/engine/systems/__tests__/UpgradeManager.test.ts
Normal file
66
src/engine/systems/__tests__/UpgradeManager.test.ts
Normal file
@@ -0,0 +1,66 @@
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { UpgradeManager } from '../UpgradeManager';
|
||||
import { createMeleeWeapon, createArmour, createConsumable } from '../../../core/config/Items';
|
||||
import type { WeaponItem, ArmourItem } from '../../../core/types';
|
||||
|
||||
describe('UpgradeManager', () => {
|
||||
it('should correctly identify upgradeable items', () => {
|
||||
const sword = createMeleeWeapon("iron_sword");
|
||||
const armor = createArmour("leather_armor");
|
||||
const potion = createConsumable("health_potion");
|
||||
|
||||
expect(UpgradeManager.canUpgrade(sword)).toBe(true);
|
||||
expect(UpgradeManager.canUpgrade(armor)).toBe(true);
|
||||
expect(UpgradeManager.canUpgrade(potion)).toBe(false);
|
||||
});
|
||||
|
||||
it('should upgrade weapon stats and name', () => {
|
||||
const sword = createMeleeWeapon("iron_sword") as WeaponItem;
|
||||
const initialAttack = sword.stats.attack!;
|
||||
const initialName = sword.name;
|
||||
|
||||
const success = UpgradeManager.applyUpgrade(sword);
|
||||
|
||||
expect(success).toBe(true);
|
||||
expect(sword.stats.attack).toBe(initialAttack + 1);
|
||||
expect(sword.upgradeLevel).toBe(1);
|
||||
expect(sword.name).toBe(`${initialName} +1`);
|
||||
});
|
||||
|
||||
it('should upgrade armour stats and name', () => {
|
||||
const armor = createArmour("leather_armor") as ArmourItem;
|
||||
const initialDefense = armor.stats.defense!;
|
||||
const initialName = armor.name;
|
||||
|
||||
const success = UpgradeManager.applyUpgrade(armor);
|
||||
|
||||
expect(success).toBe(true);
|
||||
expect(armor.stats.defense).toBe(initialDefense + 1);
|
||||
expect(armor.upgradeLevel).toBe(1);
|
||||
expect(armor.name).toBe(`${initialName} +1`);
|
||||
});
|
||||
|
||||
it('should handle sequential upgrades', () => {
|
||||
const sword = createMeleeWeapon("iron_sword") as WeaponItem;
|
||||
const initialAttack = sword.stats.attack!;
|
||||
const initialName = sword.name;
|
||||
|
||||
UpgradeManager.applyUpgrade(sword); // +1
|
||||
UpgradeManager.applyUpgrade(sword); // +2
|
||||
|
||||
expect(sword.stats.attack).toBe(initialAttack + 2);
|
||||
expect(sword.upgradeLevel).toBe(2);
|
||||
expect(sword.name).toBe(`${initialName} +2`);
|
||||
});
|
||||
|
||||
it('should not upgrade non-upgradeable items', () => {
|
||||
const potion = createConsumable("health_potion");
|
||||
const initialName = potion.name;
|
||||
|
||||
const success = UpgradeManager.applyUpgrade(potion);
|
||||
|
||||
expect(success).toBe(false);
|
||||
expect(potion.upgradeLevel).toBeUndefined();
|
||||
expect(potion.name).toBe(initialName);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user