Refactor codebase
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110
src/engine/__tests__/world.test.ts
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110
src/engine/__tests__/world.test.ts
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import { describe, it, expect } from 'vitest';
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import { idx, inBounds, isWall, isBlocked } from '../world/world-logic';
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import { type World, type Tile } from '../../core/types';
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describe('World Utilities', () => {
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const createTestWorld = (width: number, height: number, tiles: Tile[]): World => ({
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width,
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height,
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tiles,
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actors: new Map(),
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exit: { x: 0, y: 0 }
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});
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describe('idx', () => {
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it('should calculate correct index for 2D coordinates', () => {
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const world = createTestWorld(10, 10, []);
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expect(idx(world, 0, 0)).toBe(0);
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expect(idx(world, 5, 0)).toBe(5);
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expect(idx(world, 0, 1)).toBe(10);
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expect(idx(world, 5, 3)).toBe(35);
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});
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});
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describe('inBounds', () => {
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it('should return true for coordinates within bounds', () => {
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const world = createTestWorld(10, 10, []);
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expect(inBounds(world, 0, 0)).toBe(true);
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expect(inBounds(world, 5, 5)).toBe(true);
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expect(inBounds(world, 9, 9)).toBe(true);
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});
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it('should return false for coordinates outside bounds', () => {
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const world = createTestWorld(10, 10, []);
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expect(inBounds(world, -1, 0)).toBe(false);
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expect(inBounds(world, 0, -1)).toBe(false);
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expect(inBounds(world, 10, 0)).toBe(false);
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expect(inBounds(world, 0, 10)).toBe(false);
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expect(inBounds(world, 11, 11)).toBe(false);
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});
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});
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describe('isWall', () => {
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it('should return true for wall tiles', () => {
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const tiles: Tile[] = new Array(100).fill(0);
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tiles[0] = 1; // wall at 0,0
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tiles[55] = 1; // wall at 5,5
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const world = createTestWorld(10, 10, tiles);
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expect(isWall(world, 0, 0)).toBe(true);
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expect(isWall(world, 5, 5)).toBe(true);
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});
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it('should return false for floor tiles', () => {
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const tiles: Tile[] = new Array(100).fill(0);
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const world = createTestWorld(10, 10, tiles);
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expect(isWall(world, 3, 3)).toBe(false);
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expect(isWall(world, 7, 7)).toBe(false);
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});
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it('should return false for out of bounds coordinates', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(0));
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expect(isWall(world, -1, 0)).toBe(false);
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expect(isWall(world, 10, 10)).toBe(false);
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});
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});
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describe('isBlocked', () => {
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it('should return true for walls', () => {
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const tiles: Tile[] = new Array(100).fill(0);
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tiles[55] = 1; // wall at 5,5
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const world = createTestWorld(10, 10, tiles);
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expect(isBlocked(world, 5, 5)).toBe(true);
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});
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it('should return true for actor positions', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(0));
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world.actors.set(1, {
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id: 1,
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isPlayer: true,
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pos: { x: 3, y: 3 },
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speed: 100,
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energy: 0
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});
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expect(isBlocked(world, 3, 3)).toBe(true);
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});
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it('should return false for empty floor tiles', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(0));
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expect(isBlocked(world, 3, 3)).toBe(false);
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expect(isBlocked(world, 7, 7)).toBe(false);
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});
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it('should return true for out of bounds', () => {
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const world = createTestWorld(10, 10, new Array(100).fill(0));
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expect(isBlocked(world, -1, 0)).toBe(true);
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expect(isBlocked(world, 10, 10)).toBe(true);
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});
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});
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});
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