Add in mana and an asset viewer
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@@ -43,6 +43,8 @@ export class GameScene extends Phaser.Scene {
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private entityManager!: EntityManager;
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private progressionManager: ProgressionManager = new ProgressionManager();
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private turnCount = 0; // Track turns for mana regen
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constructor() {
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super("GameScene");
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}
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@@ -261,6 +263,19 @@ export class GameScene extends Phaser.Scene {
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const enemyStep = stepUntilPlayerTurn(this.world, this.playerId, this.entityManager);
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this.awaitingPlayer = enemyStep.awaitingPlayerId === this.playerId;
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// Increment turn counter and handle mana regeneration
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this.turnCount++;
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if (this.turnCount % GAME_CONFIG.mana.regenInterval === 0) {
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const player = this.world.actors.get(this.playerId) as CombatantActor;
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if (player && player.stats.mana < player.stats.maxMana) {
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const regenAmount = Math.min(
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GAME_CONFIG.mana.regenPerTurn,
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player.stats.maxMana - player.stats.mana
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);
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player.stats.mana += regenAmount;
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}
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}
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// Process events for visual fx
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const allEvents = [...playerEvents, ...enemyStep.events];
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