Add more stats, crit/block/accuracy/dodge/lifesteal
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@@ -147,17 +147,16 @@ describe('DungeonRenderer', () => {
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renderer.initializeFloor(mockWorld);
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// Add an exp_orb to the world
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mockWorld.actors.set(99, {
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id: 99,
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isPlayer: false,
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type: 'exp_orb',
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pos: { x: 5, y: 5 },
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speed: 0,
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energy: 0
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mockWorld.actors.set(2, {
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id: 2,
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category: "collectible",
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type: "exp_orb",
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pos: { x: 2, y: 1 },
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expAmount: 10
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});
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// Make the tile visible for it to render
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(renderer as any).visible[5 * mockWorld.width + 5] = 1;
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(renderer as any).fovManager.visibleArray[1 * mockWorld.width + 2] = 1;
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// Reset mocks
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mockScene.add.sprite.mockClear();
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@@ -186,17 +185,18 @@ describe('DungeonRenderer', () => {
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renderer.initializeFloor(mockWorld);
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// Add a rat (defined in config)
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mockWorld.actors.set(100, {
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id: 100,
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mockWorld.actors.set(3, {
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id: 3,
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category: "combatant",
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isPlayer: false,
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type: 'rat',
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pos: { x: 2, y: 2 },
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speed: 100,
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type: "rat",
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pos: { x: 3, y: 1 },
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speed: 10,
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energy: 0,
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stats: { hp: 10, maxHp: 10, attack: 2, defense: 0, level: 1, exp: 0, expToNextLevel: 0, statPoints: 0, skillPoints: 0, strength: 0, dexterity: 0, intelligence: 0, passiveNodes: [] }
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stats: { hp: 10, maxHp: 10, attack: 2, defense: 0 } as any
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});
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(renderer as any).visible[2 * mockWorld.width + 2] = 1;
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(renderer as any).fovManager.visibleArray[1 * mockWorld.width + 3] = 1;
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mockScene.add.sprite.mockClear();
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renderer.render([]);
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