Add more stats, crit/block/accuracy/dodge/lifesteal
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@@ -35,6 +35,7 @@ export function generateWorld(floor: number, runState: RunState): { world: World
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actors.set(playerId, {
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id: playerId,
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category: "combatant",
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isPlayer: true,
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type: "player",
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pos: { x: playerX, y: playerY },
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@@ -229,6 +230,7 @@ function placeEnemies(floor: number, rooms: Room[], actors: Map<EntityId, Actor>
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actors.set(enemyId, {
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id: enemyId,
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category: "combatant",
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isPlayer: false,
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type,
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pos: { x: enemyX, y: enemyY },
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@@ -247,6 +249,13 @@ function placeEnemies(floor: number, rooms: Room[], actors: Map<EntityId, Actor>
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strength: 0,
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dexterity: 0,
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intelligence: 0,
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critChance: 0,
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critMultiplier: 100,
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accuracy: 80,
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lifesteal: 0,
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evasion: 0,
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blockChance: 0,
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luck: 0,
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passiveNodes: []
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}
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});
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