Throwing an item shouldnt trigger wait

This commit is contained in:
Peter Stockings
2026-01-06 21:14:25 +11:00
parent 7ae1fa6671
commit 6e060013f7
4 changed files with 15 additions and 1 deletions

View File

@@ -113,6 +113,15 @@ describe('Combat Simulation', () => {
const events = applyAction(world, 1, { type: "unknown_hack" } as any, new EntityManager(world));
expect(events).toEqual([{ type: "waited", actorId: 1 }]);
});
it("should NOT emit wait event for throw action", () => {
const actors = new Map<EntityId, Actor>();
actors.set(1, { id: 1, category: "combatant", isPlayer: true, pos: { x: 0, y: 0 } } as any);
const world = createTestWorld(actors);
const events = applyAction(world, 1, { type: "throw" }, new EntityManager(world));
expect(events).toEqual([]);
});
});
describe("decideEnemyAction - AI Logic", () => {

View File

@@ -20,6 +20,10 @@ export function applyAction(w: World, actorId: EntityId, action: Action, em?: En
case "attack":
events.push(...handleAttack(w, actor, action, em));
break;
case "throw":
// Throwing consumes a turn but visuals are handled by the renderer/scene directly
// so we do NOT emit a "waited" event.
break;
case "wait":
default:
events.push({ type: "waited", actorId });