Highlight active item slot and activate when shortcut key is pressed

This commit is contained in:
Peter Stockings
2026-01-06 22:33:51 +11:00
parent 309ab19e8c
commit 505f62ac97
6 changed files with 275 additions and 23 deletions

View File

@@ -51,3 +51,46 @@ export function traceProjectile(
hitActorId
};
}
/**
* Finds the closest visible enemy to a given position.
*/
export function getClosestVisibleEnemy(
world: World,
origin: Vec2,
seenTiles: Set<string> | boolean[] | Uint8Array, // Support various visibility structures
width?: number // Required if seenTiles is a flat array
): Vec2 | null {
let closestDistSq = Infinity;
let closestPos: Vec2 | null = null;
// Helper to check visibility
const isVisible = (x: number, y: number) => {
if (Array.isArray(seenTiles) || seenTiles instanceof Uint8Array || seenTiles instanceof Int8Array) {
// Flat array
if (!width) return false;
return (seenTiles as any)[y * width + x];
} else {
// Set<string>
return (seenTiles as Set<string>).has(`${x},${y}`);
}
};
for (const actor of world.actors.values()) {
if (actor.category !== "combatant" || actor.isPlayer) continue;
// Check visibility
if (!isVisible(actor.pos.x, actor.pos.y)) continue;
const dx = actor.pos.x - origin.x;
const dy = actor.pos.y - origin.y;
const distSq = dx*dx + dy*dy;
if (distSq < closestDistSq) {
closestDistSq = distSq;
closestPos = { x: actor.pos.x, y: actor.pos.y };
}
}
return closestPos;
}