Added rail tracks, cart and camera movement with arrow keys, removed enemies... 4 now

This commit is contained in:
2026-01-31 13:47:34 +11:00
parent b18e2d08ba
commit 43b33733e9
22 changed files with 712 additions and 395 deletions

View File

@@ -108,6 +108,23 @@ function handleMove(w: World, actor: Actor, action: { dx: number; dy: number },
handleExpCollection(actor, events, accessor);
}
return events;
} else {
// If blocked, check if we can interact with an entity at the target position
if (actor.category === "combatant" && actor.isPlayer && accessor?.context) {
const ecsWorld = accessor.context;
const interactables = ecsWorld.getEntitiesWith("position", "trigger").filter(id => {
const p = ecsWorld.getComponent(id, "position");
const t = ecsWorld.getComponent(id, "trigger");
return p?.x === nx && p?.y === ny && t?.onInteract;
});
if (interactables.length > 0) {
// Trigger interaction by marking it as triggered
// The TriggerSystem will pick this up on the next update
ecsWorld.getComponent(interactables[0], "trigger")!.triggered = true;
}
}
}
return [{ type: "move-blocked", actorId: actor.id, x: nx, y: ny }];
@@ -115,6 +132,7 @@ function handleMove(w: World, actor: Actor, action: { dx: number; dy: number },
function handleAttack(_w: World, actor: Actor, action: { targetId: EntityId }, accessor: EntityAccessor): SimEvent[] {
const target = accessor.getActor(action.targetId);
if (target && target.category === "combatant" && actor.category === "combatant") {