Use wall + floor assets from Pixel dungeon
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@@ -42,6 +42,7 @@ export class GameScene extends Phaser.Scene {
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this.load.spritesheet("warrior", "warrior.png", { frameWidth: 12, frameHeight: 15 });
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this.load.spritesheet("rat", "rat.png", { frameWidth: 16, frameHeight: 15 });
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this.load.spritesheet("bat", "bat.png", { frameWidth: 15, frameHeight: 15 });
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this.load.spritesheet("tiles0", "assets/tiles0.png", { frameWidth: 16, frameHeight: 16 });
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}
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create() {
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