Added flamethrower with buring effects
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@@ -24,7 +24,10 @@ export type GameEvent =
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// Status effect events
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| { type: "status_applied"; entityId: EntityId; status: string; duration: number }
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| { type: "status_expired"; entityId: EntityId; status: string }
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| { type: "status_tick"; entityId: EntityId; status: string; remaining: number };
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| { type: "status_tick"; entityId: EntityId; status: string; remaining: number }
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// World events
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| { type: "tile_changed"; x: number; y: number };
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export type GameEventType = GameEvent["type"];
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