Change crosshair targeting sprite
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@@ -2,7 +2,7 @@
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import { describe, it, expect, beforeEach } from "vitest";
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import { ItemManager } from "../../../scenes/systems/ItemManager";
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import { EntityManager } from "../../EntityManager";
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import type { World, CombatantActor, RangedWeaponItem, AmmoItem, Item } from "../../../core/types";
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import type { World, CombatantActor, RangedWeaponItem, AmmoItem } from "../../../core/types";
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import { ITEMS } from "../../../core/config/Items";
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// Mock World and EntityManager
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