Add character overlay, where skills and passives (changing this) can be set
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@@ -241,7 +241,13 @@ function placeEnemies(floor: number, rooms: Room[], actors: Map<EntityId, Actor>
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defense: enemyDef.baseDefense,
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level: 0,
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exp: 0,
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expToNextLevel: 0
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expToNextLevel: 0,
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statPoints: 0,
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skillPoints: 0,
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strength: 0,
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dexterity: 0,
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intelligence: 0,
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passiveNodes: []
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}
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});
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enemyId++;
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