Add character overlay, where skills and passives (changing this) can be set
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@@ -62,6 +62,9 @@ function checkLevelUp(player: Actor, events: SimEvent[]) {
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s.maxHp += GAME_CONFIG.leveling.hpGainPerLevel;
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s.hp = s.maxHp; // Heal on level up
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s.attack += GAME_CONFIG.leveling.attackGainPerLevel;
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s.statPoints += GAME_CONFIG.leveling.statPointsPerLevel;
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s.skillPoints += GAME_CONFIG.leveling.skillPointsPerLevel;
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// Scale requirement
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s.expToNextLevel = Math.floor(s.expToNextLevel * GAME_CONFIG.leveling.expMultiplier);
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