Add character overlay, where skills and passives (changing this) can be set
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@@ -10,6 +10,12 @@ describe('Combat Simulation', () => {
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actors,
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exit: { x: 9, y: 9 }
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});
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const createTestStats = (overrides: Partial<any> = {}) => ({
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maxHp: 20, hp: 20, attack: 5, defense: 2, level: 1, exp: 0, expToNextLevel: 10,
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statPoints: 0, skillPoints: 0, strength: 10, dexterity: 10, intelligence: 10, passiveNodes: [],
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...overrides
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});
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describe('applyAction - attack', () => {
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it('should deal damage when player attacks enemy', () => {
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@@ -20,7 +26,7 @@ describe('Combat Simulation', () => {
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pos: { x: 3, y: 3 },
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speed: 100,
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energy: 0,
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stats: { maxHp: 20, hp: 20, attack: 5, defense: 2, level: 1, exp: 0, expToNextLevel: 10 }
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stats: createTestStats()
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});
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actors.set(2, {
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id: 2,
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@@ -28,7 +34,7 @@ describe('Combat Simulation', () => {
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pos: { x: 4, y: 3 },
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speed: 100,
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energy: 0,
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stats: { maxHp: 10, hp: 10, attack: 3, defense: 1, level: 1, exp: 0, expToNextLevel: 10 }
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stats: createTestStats({ maxHp: 10, hp: 10, attack: 3, defense: 1 })
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});
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const world = createTestWorld(actors);
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@@ -49,7 +55,7 @@ describe('Combat Simulation', () => {
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pos: { x: 3, y: 3 },
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speed: 100,
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energy: 0,
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stats: { maxHp: 20, hp: 20, attack: 50, defense: 2, level: 1, exp: 0, expToNextLevel: 10 }
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stats: createTestStats({ attack: 50 })
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});
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actors.set(2, {
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id: 2,
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@@ -57,7 +63,7 @@ describe('Combat Simulation', () => {
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pos: { x: 4, y: 3 },
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speed: 100,
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energy: 0,
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stats: { maxHp: 10, hp: 10, attack: 3, defense: 1,level: 1, exp: 0, expToNextLevel: 10 }
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stats: createTestStats({ maxHp: 10, hp: 10, attack: 3, defense: 1 })
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});
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const world = createTestWorld(actors);
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@@ -78,7 +84,7 @@ describe('Combat Simulation', () => {
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pos: { x: 3, y: 3 },
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speed: 100,
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energy: 0,
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stats: { maxHp: 20, hp: 20, attack: 5, defense: 2, level: 1, exp: 0, expToNextLevel: 10 }
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stats: createTestStats()
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});
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actors.set(2, {
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id: 2,
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@@ -86,7 +92,7 @@ describe('Combat Simulation', () => {
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pos: { x: 4, y: 3 },
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speed: 100,
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energy: 0,
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stats: { maxHp: 10, hp: 10, attack: 3, defense: 3, level: 1, exp: 0, expToNextLevel: 10 }
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stats: createTestStats({ maxHp: 10, hp: 10, attack: 3, defense: 3 })
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});
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const world = createTestWorld(actors);
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@@ -109,7 +115,7 @@ describe('Combat Simulation', () => {
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pos: { x: 3, y: 3 },
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speed: 100,
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energy: 0,
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stats: { maxHp: 20, hp: 20, attack: 5, defense: 2, level: 1, exp: 0, expToNextLevel: 10 }
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stats: createTestStats()
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});
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const world = createTestWorld(actors);
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