Add reload logic for ranged weapons
This commit is contained in:
@@ -7,7 +7,8 @@ import {
|
||||
createMeleeWeapon,
|
||||
createRangedWeapon,
|
||||
createArmour,
|
||||
createUpgradeScroll
|
||||
createUpgradeScroll,
|
||||
createAmmo
|
||||
} from "../../core/config/Items";
|
||||
import { seededRandom } from "../../core/math";
|
||||
import * as ROT from "rot-js";
|
||||
@@ -60,6 +61,7 @@ export function generateWorld(floor: number, runState: RunState): { world: World
|
||||
createMeleeWeapon("iron_sword", "sharp"),
|
||||
createConsumable("throwing_dagger", 3),
|
||||
createRangedWeapon("pistol"),
|
||||
createAmmo("ammo_9mm", 10),
|
||||
createArmour("leather_armor", "heavy"),
|
||||
createUpgradeScroll(2)
|
||||
] : [])
|
||||
|
||||
Reference in New Issue
Block a user