Add reload logic for ranged weapons
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@@ -157,6 +157,7 @@ export function createRangedWeapon(
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textureKey: t.textureKey,
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spriteIndex: t.spriteIndex,
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currentAmmo: t.magazineSize,
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reloadingTurnsLeft: 0,
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variant,
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stats: {
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attack: t.attack + attackBonus,
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