Fixed coprse bug
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@@ -30,8 +30,8 @@ export class GameRenderer implements EventRenderCallbacks {
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this.dungeonRenderer.showHeal(x, y, amount);
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}
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spawnCorpse(x: number, y: number, type: ActorType): void {
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this.dungeonRenderer.spawnCorpse(x, y, type);
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spawnCorpse(x: number, y: number, type: ActorType, targetId?: EntityId): void {
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this.dungeonRenderer.spawnCorpse(x, y, type, targetId);
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}
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showWait(x: number, y: number): void {
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