Update config

This commit is contained in:
Peter Stockings
2026-01-10 10:33:54 +11:00
parent eb78a1b098
commit f607e83b0d
2 changed files with 4 additions and 4 deletions

View File

@@ -17,11 +17,11 @@ import type { EvolutionConfig } from '../../lib/snakeAI/types';
import './SnakeAI.css'; import './SnakeAI.css';
const DEFAULT_CONFIG: EvolutionConfig = { const DEFAULT_CONFIG: EvolutionConfig = {
populationSize: 25, populationSize: 36,
mutationRate: 0.1, mutationRate: 0.1,
eliteCount: 5, eliteCount: 5,
gridSize: 20, gridSize: 20,
maxGameSteps: 500, maxGameSteps: 20000,
}; };
export default function SnakeAI() { export default function SnakeAI() {
@@ -130,7 +130,7 @@ export default function SnakeAI() {
individuals={population.individuals} individuals={population.individuals}
gridSize={config.gridSize} gridSize={config.gridSize}
count={config.populationSize} count={config.populationSize}
columns={5} columns={6}
/> />
</div> </div>

View File

@@ -36,7 +36,7 @@ export function createGame(gridSize: number = 20): GameState {
export function step(state: GameState, action: Action): GameState { export function step(state: GameState, action: Action): GameState {
if (!state.alive) return state; if (!state.alive) return state;
const STARVATION_LIMIT = 200; // Die if no food for 200 steps const STARVATION_LIMIT = 100; // Die if no food for 100 steps
// Update direction based on action (turn left/right or go straight) // Update direction based on action (turn left/right or go straight)
const newDirection = (state.direction + action + 4) % 4; const newDirection = (state.direction + action + 4) % 4;