Change UI
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@@ -96,12 +96,12 @@ export default function SnakeCanvas({ network, gridSize, showGrid = true, size =
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const canvasSize = gridSize * CELL_SIZE + CANVAS_PADDING * 2;
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// Clear canvas
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ctx.fillStyle = '#1a1a2e';
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ctx.fillStyle = '#000000';
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ctx.fillRect(0, 0, canvasSize, canvasSize);
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// Draw grid
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if (showGrid) {
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ctx.strokeStyle = '#2a2a3e';
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ctx.strokeStyle = '#1a1a1a';
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ctx.lineWidth = 1;
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for (let i = 0; i <= currentGame.gridSize; i++) {
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const pos = i * CELL_SIZE + CANVAS_PADDING;
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@@ -155,7 +155,7 @@ export default function SnakeCanvas({ network, gridSize, showGrid = true, size =
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ctx.fillRect(0, 0, canvasSize, canvasSize);
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ctx.fillStyle = '#e74c3c';
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ctx.font = `bold ${size === 'small' ? '16' : '24'}px Inter, sans-serif`;
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ctx.font = `bold ${size === 'small' ? '16' : '24'}px 'Courier New', monospace`;
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText('DEAD', canvasSize / 2, canvasSize / 2);
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@@ -174,9 +174,8 @@ export default function SnakeCanvas({ network, gridSize, showGrid = true, size =
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style={{
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width: `${canvasSize}px`,
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height: `${canvasSize}px`,
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border: '2px solid #3a3a4e',
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borderRadius: '8px',
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backgroundColor: '#1a1a2e',
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border: '1px solid #333',
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backgroundColor: '#000000',
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}}
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/>
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{currentGame && (size !== 'small' || showStats) && (
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