Add neat arena

This commit is contained in:
Peter Stockings
2026-01-12 08:58:45 +11:00
parent e9cb8b52df
commit 840e597413
39 changed files with 5717 additions and 193 deletions

View File

@@ -7,7 +7,6 @@ import Tips from './Tips';
import BestSnakeDisplay from './BestSnakeDisplay';
import {
createPopulation,
type Population,
} from '../../lib/snakeAI/evolution';
import type { EvolutionConfig } from '../../lib/snakeAI/types';
import './SnakeAI.css';
@@ -20,7 +19,8 @@ const DEFAULT_CONFIG: EvolutionConfig = {
maxGameSteps: 20000,
};
import EvolutionWorker from '../../lib/snakeAI/evolution.worker?worker';
import { WorkerPool } from '../../lib/snakeAI/workerPool';
import { evolveGeneration, updateBestStats, type Population } from '../../lib/snakeAI/evolution';
export default function SnakeAI() {
const [population, setPopulation] = useState<Population>(() =>
@@ -42,73 +42,64 @@ export default function SnakeAI() {
const lastUpdateRef = useRef<number>(0);
// Compute derived values for display
// If we have stats from the last generation, use them. Otherwise default to 0.
const currentBestFitness = population.lastGenerationStats?.bestFitness || 0;
const currentAverageFitness = population.lastGenerationStats?.averageFitness || 0;
const workerRef = useRef<Worker | null>(null);
const workerPoolRef = useRef<WorkerPool | null>(null);
const isProcessingRef = useRef(false);
useEffect(() => {
workerRef.current = new EvolutionWorker();
workerRef.current.onmessage = (e) => {
const { type, payload } = e.data; // payload is the NEW population
if (type === 'SUCCESS') {
// Critical: Update ref immediately to prevent race condition with next animation frame
populationRef.current = payload;
setPopulation(payload);
// Update history if we have stats
if (payload.lastGenerationStats) {
setFitnessHistory(prev => {
const newEntry = {
generation: payload.generation - 1, // The stats are for the gen that just finished
best: payload.lastGenerationStats!.bestFitness,
average: payload.lastGenerationStats!.averageFitness
};
// Keep last 100 generations to avoid memory issues if running for eternity
const newHistory = [...prev, newEntry];
if (newHistory.length > 100) return newHistory.slice(newHistory.length - 100);
return newHistory;
});
}
isProcessingRef.current = false;
} else {
console.error("Worker error:", payload);
isProcessingRef.current = false;
}
};
// Initialize Worker Pool with logical cores (default)
workerPoolRef.current = new WorkerPool();
return () => {
workerRef.current?.terminate();
workerPoolRef.current?.terminate();
};
}, []);
const runGeneration = useCallback((generations: number = 1) => {
if (isProcessingRef.current || !workerRef.current) return;
const runGeneration = useCallback(async (generations: number = 1) => {
if (isProcessingRef.current || !workerPoolRef.current) return;
isProcessingRef.current = true;
// We need to send the *current* population.
// Since this is inside a callback, we need to be careful about closure staleness.
// However, we can't easily access the "latest" state inside a callback without refs or dependency.
// But 'population' is in the dependency array of the effect calling this? No.
// The animate loop calls this.
let currentPop = populationRef.current;
// Let's use a functional update approach? No, we need to SEND data.
// We will use a ref to track current population for the worker to ensure we always send latest
// OR rely on the fact that 'population' is in dependency of runGeneration (it wasn't before).
try {
for (let i = 0; i < generations; i++) {
// 1. Evaluate in parallel
let evaluatedPop = await workerPoolRef.current.evaluateParallel(currentPop, config);
// Wait, 'runGeneration' lines 43-58 previously used setPopulation(prev => ...).
// It didn't need 'population' in dependency.
// Now we need it.
// 1.5 Update Best Stats (Critical for UI)
evaluatedPop = updateBestStats(evaluatedPop);
workerRef.current.postMessage({
population: populationRef.current, // Use a ref for latest population
config,
generations
});
}, [config]); // populationRef will be handled separately
// 2. Evolve on main thread (fast)
currentPop = evolveGeneration(evaluatedPop, config);
}
// Update state
populationRef.current = currentPop;
setPopulation(currentPop);
// Update history
if (currentPop.lastGenerationStats) {
setFitnessHistory(prev => {
const newEntry = {
generation: currentPop.generation - 1,
best: currentPop.lastGenerationStats!.bestFitness,
average: currentPop.lastGenerationStats!.averageFitness
};
const newHistory = [...prev, newEntry];
if (newHistory.length > 100) return newHistory.slice(newHistory.length - 100);
return newHistory;
});
}
} catch (err) {
console.error("Evolution error:", err);
setIsRunning(false);
} finally {
isProcessingRef.current = false;
}
}, [config]);
// Update stats when generation changes
useEffect(() => {